Games • Tech • Context

EKODÉR

We unpack games, technology, and the craft in between.
Honest conversations, once a month.

About the Show
“We dissect games,
technology, and the
ideas that live between
both worlds.”
01/03
7
Episodes
02/03
14.2h
Content
03/03
1x
Monthly

Dekodér is a podcast for people who build things — and for those curious about what goes into the games and tech they love. We go beyond the surface, beyond the press releases, and into the actual craft.

Each episode is an honest conversation between a game designer and a technologist — two different lenses on the same evolving landscape. We argue, we agree, and we always learn something.

No fluff. No filler. Just ideas worth your time.

New episodes once a month
Your Hosts
Portrait of Jan Tomášik, Dekodér co-host
Game DirectorLead Designer

Jan

Tomášik

A game designer with nearly twenty years of experience. Jan has worked on games for PCs, consoles, browsers, and mobile devices, but regardless of the platform, he remains fascinated by minimalist design, immersive, enigmatic worlds, and the diverse ways in which players enter them.

Specialization·Game design and development, creative direction, production
SOCIALS
Portrait of Martin Pernica, Dekodér co-host
FounderTech

Martin

Pernica

Founder and technical architect who builds the infrastructure games run on. He builds teams for the problem at hand and pushes past limits that look impossible at first. From assembly to leading cutting-edge teams, he keeps returning to where engineering meets creativity.

Specialization·Platform architecture, team building, tech strategy
SOCIALS
Episodes
CZThis episode is in Czech.

Silent Hill Townfall: Co zůstane, když změníte skoro všechno?

Silent Hill už dávno není jen mlha, rádio a opuštěné americké město. Townfall přesouvá sérii na skotský ostrov, mění perspektivu na first person a místo klasického rádia dává hráči do ruky podivnou CRT televizi. Otázka ale zůstává stejná - co vlastně dělá Silent Hill Silent Hillem? Vracíme se ke kořenům série, prvním čtyřem dílům Team Silent, české stopě v podobě Vatra Games i fenoménu P.T. Hlavně se ale pouštíme do Townfallu: jeho prostředí, puzzlů, stealthu, combatu, CRTV, práce se zvukem a psychological horrorem. A narážíme přitom na větší spor - jestli lze identitu hry přenést na úplně jiný tým a kulturu, nebo zda v určité chvíli zůstává už jen známé jméno na něčem novém.

September 27, 20261h 50mPlay Episode
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